Alun Evans Ph.D.

Lecturer in Computer Graphics and Videogames
La Salle - Universitat Ramon Llull Barcelona, Spain

LinkedIn - Google Scholar - ORCID - ResearchGate - Curriculum Vitae


Selected Publications

F.Liarokapis, A.Evans (2018) Editorial for special issue on interactive virtual environments for serious games
Virtual Reality, March 2018, (to appear). DOI: 10.1007/s10055-018-0340-9

A.Evans, J.Agenjo, J.Blat (2018) A Pipeline for the Creation of Progressively Rendered Web 3D Scenes
Multimedia Tools and Applications Vol. 77, Pages 20355-20383. DOI: 10.1007/s11042-017-5463-6

A.Bahremand, T.Batard, R.Marques, A.Evans, J.Blat (2017) Optimizing layout using spatial quality metrics and user preferences
Graphical Models Vol 93, Pages 25-38, October 2017. DOI: 10.1016/j.gmod.2017.08.003

H.Kim, A.Evans, J.Blat, A.Hilton (2016) Multi-modal Data Registration and Web-based Visualisation
IEEE Transactions on Circuits and Systems for Video Technology, Volume 28 (4), April 2018. DOI: 10.1109/TCSVT.2016.2642825

J.Blat, A.Evans, H.Kim, E.Imre, L.Polok, V.Ila, N.Nikolaidis, P.Zemc─▒k, A.Tefas, P.Smrz, A.Hilton, I.Pitas. (2015) Big Data Analysis for Media Production
Proceedings of the IEEE Vol. 104, Issue 11, Pages 2085-2113, December 2015. DOI: 10.1109/JPROC.2015.2496111

A.Evans, M.Romeo, A.Bahremand, J.Agenjo, J.Blat. (2014) 3D Graphics on the Web: A Survey
Computers & Graphics Vol. 41, June 2014, Pages 43-61. DOI: 10.1016/j.cag.2014.02.002 - Paper (pdf)

For a complete list of publications please view my Google Scholar page

Projects / Demos

A prototype for an endless runner/music game, developed in Unity
3D Web Pipeline
Fast export from modelling package to optimized/compressed 3D scene
Progressive 3D on the Web
Displaying lower resolution data in WebGL while higher resolution is downloaded.
Sycharth in 3D
My old home, reconstructed and compressed for fast WebGL viewing
Efficient Mesh Compression
Compression for WebGL viewing, super fast decompression in javascript
Remote Filmset Visualisation
With progressive point clouds and camera footage previsualisation.
Version with coverage estimation
Physically-based rendering
Simple demo showing effect of PBR vs traditional Phong/Blinn
WebGL water and shadows
Demo with simple water shader and shadow mapping
Fast shadow-mapping for iOS
Some tricks to improve shadow rendering on mobile GPUs
GPU blend shapes
Fast blend-shape animation implemented in WebGL, by storing the offset in a texture and uploading to the GPU
Hovercraft in WebGL
Fun implementation of small hovercraft in WebGL
Particle emitter
Simple demo of a particle emitter written in WebGL
3D Scene Editor
Custom Scene Editor, made for Roche Pharmaceuticals, in Unity
Barcelona World Race
Project Lead for online sailing MMO game
The Maskle
Automatic weighting for facial animation in Maya
WebGL custom garment designer