Alun Evans Ph.D.

Lecturer in Computer Graphics and Videogames
La Salle - Universitat Ramon Llull Barcelona, Spain

LinkedIn - Google Scholar - ORCID - ResearchGate - Curriculum Vitae

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Selected Publications

A.Evans, J.Agenjo, J.Blat (2017) A Pipeline for the Creation of Progressively Rendered Web 3D Scenes
Multimedia Tools and Applications, December 2017, (to appear). DOI: 10.1007/s11042-017-5463-6

A.Bahremand, T.Batard, R.Marques, A.Evans, J.Blat (2017) Optimizing layout using spatial quality metrics and user preferences
Graphical Models Vol 93, Pages 25-38, October 2017. DOI: 10.1016/j.gmod.2017.08.003

H.Kim, A.Evans, J.Blat, A.Hilton (2016) Multi-modal Data Registration and Web-based Visualisation
IEEE Transactions on Circuits and Systems for Video Technology, December 2016, (to appear). DOI: 10.1109/TCSVT.2016.2642825

J.Blat, A.Evans, H.Kim, E.Imre, L.Polok, V.Ila, N.Nikolaidis, P.Zemc─▒k, A.Tefas, P.Smrz, A.Hilton, I.Pitas. (2015) Big Data Analysis for Media Production
Proceedings of the IEEE Vol. 104, Issue 11, Pages 2085-2113, December 2015. DOI: 10.1109/JPROC.2015.2496111

A.Evans, M.Romeo, A.Bahremand, J.Agenjo, J.Blat. (2014) 3D Graphics on the Web: A Survey
Computers & Graphics Vol. 41, June 2014, Pages 43-61. DOI: 10.1016/j.cag.2014.02.002 - Paper (pdf)

For a complete list of publications please view my Google Scholar page

Projects / Demos

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Tuube
A prototype for an endless runner/music game, developed in Unity
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3D Web Pipeline
Fast export from modelling package to optimized/compressed 3D scene
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Progressive 3D on the Web
Displaying lower resolution data in WebGL while higher resolution is downloaded.
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Sycharth in 3D
My old home, reconstructed and compressed for fast WebGL viewing
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Efficient Mesh Compression
Compression for WebGL viewing, super fast decompression in javascript
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Remote Filmset Visualisation
With progressive point clouds and camera footage previsualisation.
Version with coverage estimation
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The Number
Puzzle game made by a group of my students, in Unity
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Hidden Dose
Escape Room game made by a group of my students, in Unity
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Hex Cars
2-player driving arcade game made by a group of my students, in Unity
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Physically-based rendering
Simple demo showing effect of PBR vs traditional Phong/Blinn
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WebGL water and shadows
Demo with simple water shader and shadow mapping
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Fast shadow-mapping for iOS
Some tricks to improve shadow rendering on mobile GPUs
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GPU blend shapes
Fast blend-shape animation implemented in WebGL, by storing the offset in a texture and uploading to the GPU
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Hovercraft in WebGL
Fun implementation of small hovercraft in WebGL
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Particle emitter
Simple demo of a particle emitter written in WebGL
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3D Scene Editor
Custom Scene Editor, made for Roche Pharmaceuticals, in Unity
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Barcelona World Race
Project Lead for online sailing MMO game
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The Maskle
Automatic weighting for facial animation in Maya
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BodyPal
WebGL custom garment designer