Alun Evans Ph.D.

Lecturer in Computer Graphics and Videogames
La Salle - Universitat Ramon Llull Barcelona, Spain

LinkedIn - Google Scholar - ORCID - Curriculum Vitae

x

Projects / Demos

x
Tuube
A prototype for an endless runner/music game, developed in Unity
x
3D Web Pipeline
Fast export from modelling package to optimized/compressed 3D scene
x
Progressive 3D on the Web
Displaying lower resolution data in WebGL while higher resolution is downloaded.
x
Sycharth in 3D
My old home, reconstructed and compressed for fast WebGL viewing
x
Efficient Mesh Compression
Compression for WebGL viewing, super fast decompression in javascript
x
Remote Filmset Visualisation
With progressive point clouds and camera footage previsualisation.
Version with coverage estimation
x
The Number
Puzzle game made by a group of my students, in Unity
x
Hidden Dose
Escape Room game made by a group of my students, in Unity
x
Hex Cars
2-player driving arcade game made by a group of my students, in Unity
x
Physically-based rendering
Simple demo showing effect of PBR vs traditional Phong/Blinn
x
WebGL water and shadows
Demo with simple water shader and shadow mapping
x
Fast shadow-mapping for iOS
Some tricks to improve shadow rendering on mobile GPUs
x
GPU blend shapes
Fast blend-shape animation implemented in WebGL, by storing the offset in a texture and uploading to the GPU
x
Hovercraft in WebGL
Fun implementation of small hovercraft in WebGL
x
Particle emitter
Simple demo of a particle emitter written in WebGL
x
3D Scene Editor
Custom Scene Editor, made for Roche Pharmaceuticals, in Unity
x
Barcelona World Race
Project Lead for online sailing MMO game
x
The Maskle
Automatic weighting for facial animation in Maya
x
BodyPal
WebGL custom garment designer

Selected Publications

A.Evans, J.Agenjo, J.Blat (2017) A Pipeline for the Creation of Progressively Rendered Web 3D Scenes. Under review at Multimedia Tools and Applications, October 2017.

A.Bahremand, T.Batard, R.Marques, A.Evans, J.Blat (2017) Optimizing layout using spatial quality metrics and user preferences. Graphical Models Vol 93, Pages 25-38, October 2017.

H.Kim, A.Evans, J.Blat, A.Hilton (2016) Multi-modal Data Registration and Web-based Visualisation. IEEE Transactions on Circuits and Systems for Video Technology, Volume: PP, Issue: 99, December 2016.

J.Blat, A.Evans, H.Kim, E.Imre, L.Polok, V.Ila, N.Nikolaidis, P.Zemc─▒k, A.Tefas, P.Smrz, A.Hilton, I.Pitas. (2015) Big Data Analysis for Media Production. Proceedings of the IEEE Vol. 104, Issue 11, Pages 2085-2113, December 2015.

A.Evans, M.Romeo, A.Bahremand, J.Agenjo, J.Blat. (2014) 3D Graphics on the Web: A Survey. Computers & Graphics Vol. 41, June 2014, Pages 43-61. ISSN 0097-8493. Paper (pdf)

For a complete list of publications please view my Google Scholar page