Now encoding mesh to b128 format.
For big meshes, and progressive meshes, this may take a while. Once
finished you will be redirected to a three.js rendering of the result.
Estimated finish time:
Convert meshes to an efficient WebGL format
Using the dialog below, upload either:
A single wavefront .OBJ file
A zip file containing a Wavefront .OBJ file, .MTL file, and any referenced textures (these should be square and power-of-two i.e. 512x512, 2048x2048)
Choose compression type:
Single rate compression (smaller single file size)
Progressive (larger total file sizes, mesh is progressively downloaded and rendered from low to high resolution)
Download three.js scene:
After uploading, the mesh will be converted to the B128 webmesh format, and a sample rendering
will be displayed using THREE.js. If you uploaded a MTL file,
the material in the THREE.js scene will be as specified in the file. Otherwise, it is renderered
with a default material.